Jungle Temples are the ultimate destination for adventurous Sims. They contain rewards including Jungle Relics that can be used at home to seriously bolster a Sim’s life, or simply displayed as decorations in display cases to impress the neighbors. While a few relics can be found while Exploring the Jungle, the majority will be discovered in temples.
Temples are generated somewhat randomly. There is only ever one temple generated at a time, and its placement in the jungle is fixed. Consult the Jungle Maps page to view the fastest way to get to it. After a temple is cleared and the lot is vacated, the temple is regenerated in a different form. Sims may explore as many temples as they wish.
If you are starting a new vacation, it’s advised to ignore the temple on the first day. Instead, use the first day to have a Sim clear a path to the temple, including the archway that leads to the temple itself. (Consult the Jungle Maps page for the quickest path there.) Once you arrive at the temple, it’s advised to fast travel back to the Sim’s rental property for the night to refill all their need meters. Then, head back to temple on the second day so you’re starting fresh with green meters across the board.
The temples themselves will not require any special gear, and never require machetes. However, the temples feature traps that will inflict debuffs on Sims who fail to disarm them, so holding at least two of each defensive spray is advised. Further, fully exploring a single temple will take several in-game hours. While a Sim’s energy, bladder, social, fun, and hygiene meters should all hold out if they were near-maximum, you may want to take a meal with you to counteract hunger.
While the exterior of temples is always the same, you won’t know the floor plan until you’re inside. Further, each room is blocked by a large archway with a trap, and you’ll need to pass through it to see the next room. While you can order your Sim to attempt to pass through a trap on their own, it’s ill-advised and rarely works.
No traps are hidden; everything is out in the open. This includes structures that will disarm the traps, but the structures have randomized interactions. For example, you may see a set of four offering bowls, and your Sim can interact with any of the bowls. One bowl may disarm the trap, while the other three cause debuffs. Further, there may be multiple structures in the same room.
Because the proper solutions are truly randomized, your Sim will need to do a little work on their own. Have the Sim interact with the object, then choose the “Examine” command. This can only be used once per object. After a few seconds, the Sim will report back what they have discovered.
Click the object again, then look at the symbols next to the different interaction options. Anything with a red thumbs-down icon is guaranteed to fail, thus drawing a debuff against your Sim. Anything with green thumbs-up icon is guaranteed to succeed, disarming the trap and rendering any other interactions benign. Anything with a yellow question mark icon is an interaction your Sim did not discover either way.
Sims are never wrong after examining an object, but Sims with higher Archaeology levels will reveal more solutions on an object. A Sim with zero Archaeology may only reveal a single solution, and because Sims can only Examine an object once, that still gives you a one-in-three chance of guessing right on that object. Conversely Sims with high Archaeology levels will be able to tear through temples very quickly.
You can use the process of elimination to find the right interaction to safely proceed even if your Sim can’t find the exact solution. It’s entirely possible for a room to have only a single disarm object with four possible interactions, and then your Sim figures out three of them would result in failures. Logically, the only remaining possibility must work despite your Sim not giving it the green thumbs-up.
Note that some rooms (and thus some traps) have multiple disarm objects within. No matter how many objects there are, only one interaction with one object is the proper solution. It’s possible that after an Examine command, your Sim will find that all four interaction options in a single object will fail; thus the proper solution will be found on a different disarm object.
Most rooms in a temple will contain a single treasure chest. Chests themselves are never trapped, so any Sim can open a treasure chest and collect the reward. As a result, a team of Sims exploring together can quickly work through a temple since you can send Sims with high Archeology around to deal with the traps while a trailing Sim grabs all the loot.
At the end of the temple will be a special treasure chest generally in a larger room and with a special glow. These chests contain the best loot, whether you can directly use it or not; it’s possible with enough speed that Sims can even profit on their vacations, paying for their rental properties with money leftover if the objects are sold.
After collecting the final treasure, the temple will be despawned after the Sim leaves the area. You’ll want to look around the final room as there is usually a side room that features a minor treasure chest as well. Once a temple despawns, it can never be re-explored! Be sure to collect everything before leaving.
Progress will be saved as you go for the temple until it is cleared or your vacation runs out. If the temple is taking too long to get through, you can safely fast travel back to your rental property, rest up and refill your meters, then give it another shot with all disarmed traps remaining disarmed.
Once you reach the last room of the temple, a pop-up box will tell you it has been cleared. After you leave, the arch location of the jungle will reset as well, so a Sim will need to clear it again with their hands or a machete. The location of the arch will not change, but it will lead to a different (semi-randomized) new temple with new loot to get.
If you leave your vacation, whether you did so manually or you just ran out of time, any temple progress will be reset, and a whole new temple will likely be spawned when you come back. Therefore you’ll want to make sure you fully explore any temple you start before you leave your vacation, else you’ll be wasting your time disarming traps for no reason.